﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
using Microsoft.Xna.Framework.Graphics;   //   for Texture2D
using Microsoft.Xna.Framework;  //  for Vector2


namespace zombieArena
{
    class variables
    {
        public Rectangle[] ObstacleList =  { new Rectangle(0, 0, 672, 192), 
                                               new Rectangle(224, 192, 128, 32), // barrels
                                               new Rectangle(864, 0, 736, 224), // Top side Houses
                                               new Rectangle(1472, 224, 128, 256), // right side houses
                                               new Rectangle(1088, 448, 96, 96),  // Fountain
                                               new Rectangle(160, 576, 224, 160), // Tent
                                               new Rectangle(224, 928, 96, 96), // Fire camp
                                               new Rectangle(1056, 960, 160, 192), // Monument
                                               new Rectangle(1504, 608, 156, 352),// Temple
                                               new Rectangle(1376, 1088, 224, 158)}; // Trees
        public Vector2[] respawnPositions = { new Vector2(37,0), new Vector2(39,0), 
                                             new Vector2(0,12), new Vector2(0,14), new Vector2(0,16), new Vector2(0,18), new Vector2(0,20),
                                            new Vector2(0,22), new Vector2(0,24), new Vector2(0,26), new Vector2(0,28), new Vector2(0,40), new Vector2(0,42),
                                            new Vector2(0,44), new Vector2(0,46), new Vector2(0,48), new Vector2(0,50), new Vector2(0,52), new Vector2(0,54),
                                            new Vector2(0,56),   new Vector2(4,60), new Vector2(6,60), new Vector2(8,60),
                                            new Vector2(10,60), new Vector2(12,60), new Vector2(14,60), new Vector2(16,60), new Vector2(18,60), new Vector2(20,60), 
                                            new Vector2(22,60), new Vector2(24,60), new Vector2(26,60), new Vector2(28,60),new Vector2(30,60), new Vector2(32,60), 
                                            new Vector2(34,60), new Vector2(36,60), new Vector2(38,60), new Vector2(40,60), new Vector2(42,60), new Vector2(44,60),
                                            new Vector2(46,60), new Vector2(48,60), new Vector2(50,60), new Vector2(52,60), new Vector2(54,60), new Vector2(56,60),
                                            new Vector2(58,60), new Vector2(60,60), new Vector2(62,60), new Vector2(80,50), new Vector2(80,52),
                                            new Vector2(80,25), new Vector2(80,27)};
       /* public Vector2[] respawnPositions = {new Vector2(35,0),  new Vector2(39,0), 
                                            new Vector2(0,10),  new Vector2(0,14),  new Vector2(0,18), 
                                            new Vector2(0,22), new Vector2(0,26), new Vector2(0,40), 
                                            new Vector2(0,44),  new Vector2(0,48),  new Vector2(0,52), 
                                            new Vector2(0,56), new Vector2(0,60), new Vector2(4,60), new Vector2(8,60),
                                             new Vector2(12,60),  new Vector2(16,60),  new Vector2(20,60), 
                                            new Vector2(24,60),  new Vector2(28,60), new Vector2(32,60), 
                                             new Vector2(36,60),  new Vector2(40,60),  new Vector2(44,60),
                                             new Vector2(48,60),  new Vector2(52,60),  new Vector2(56,60),
                                             new Vector2(60,60), new Vector2(64,60), new Vector2(80,50), 
                                            new Vector2(80,25), new Vector2(80,27)};*/




        public variables()
        {
        }


    }
}
